Appears to just be a date, in this case:
Modify the initial unlocked/applied character and costume, for easier texture-modding testing.
Modify the initial awarded Mirai Points for easier testing. Modify the initial unlocked songs to allow for quick ROM testing, or general cheating.
This includes initial save data settings, judge timings, BPM fine-tuning, Banner order for the game list, Retail/Trial flags, and a game engine test. This is the database that stores the main game setup data. You cannot add lines to the song that aren't registered in the ".dsc" file for that song, as it won't know where/when to display them.Ĭan change character and stage data for in-game rendered songs.Ĭan change Song names and Lyrics data for the PV Player.Īdd and remove song data from the game, will need stage data and stream data for the song to add a new one, unknown what triggers used to add or remove a song to/from the game song-list menu.įound part of Leia's data in here, turns out it was meant to be packaged with the game, but got scrapped at some point. Sometimes, instead of locking up, the script will simply fail to load that line at all, and move forward with no content until the next line is called. As I have no debugger at this point, I cannot find out which it is. At 60+ characters, if the last line was this long or longer, the game will lock up the console when attempting to either clear or display the next line. It will cut off additional text from each end, and will continue to attempt to render the line up until about 75 characters before locking up, through centering the text displayed. PV player can only display 49 characters total per line. This includes the song names loaded by the PV player, and the lyrics displayed on a per-line basis, and linked to a timing file that is likely stored in the stage data for the song in question. This is the database that stores the PV data. Plaintext-available content, and their known limitations: Can be played back with fubar2000 with the vgstream plugin. bcstm - audio stream - holds all main sounds files, including character sounds, sound effects, songs, etc. bcasd - unknown, something to do with sound setup probably. shbin - used by shader config probably, holds any additional data, unknown exact contents bcsdr - shader config data - multiple shaders for stage and text rendering are included dsc - stage data - likely stands for "Diva Stage Config", or something along those lines. moflex - video+sound data - only used for the game's opening sequences raw - picture data - only seen used for in-game wireless icon data icn - icon data - for the 3DS's data management app, I believe. bin - bin files - holds packed data for stages, models, textures, some code, etc. txt - Plaintext data - mostly used for databases and game settings, easy to edit. Ignore output.txt, it was simply accounted for during the tree-building, as I forgot to specify another folder for it to go into. Here's the current data I've compiled for it:
#Hatsune miku trainslation update#
I'll update this thread as new data is found and the methods for using said data. I expect this to be a somewhat long-term project. *See this section to calculate Hatsune Miku: MM2020 Osaka's stats.I'm currently in the middle of researching and compiling everything I can about this game and how it works. *For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit. *Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing). *First stats are 1st form's initial other stats include 300% Empire of Cats Treasures recharge time may vary. Multi-hit attack (3,400 at 20f, 5,100 at 50f, 6,800 at 79f).ĭeals x3 damage to Red and Angel enemies.ġ0% chance to perform a Savage Blow, inflicting 3x damage on non-Metal enemies. Level 30-49 upgrades cost Catseyes: 30-44 = 1 Catseye, 45-49 = 2 Catseyes.Popular Virtual Singer from the Electronic World!Ī special diva in summer festival costumeĭealing super damage to reds and angels and occasionally firing a full-body blow This unit is not recommended to be used against rusher enemies, Long Distance enemies or Wave attackers, because of her low health.ĭue to her low damage, this unit is not recommended for general use, but can still be helpful early on against enemies that Bahamut Cat can barely not outrange, such as THE SLOTH. Luckily, it can come in handy if it happens to trigger at the right time. Her 10% chance for a savage blow increases her effective dps to that of a normal specialised nuker, but is unreliable. This unit is a glass cannon who works similarly to Twinstars. 10% chance to perform a savage blow, dealing triple damage.Deals massive damage to Red and Angel enemies.Evolves into Hatsune Miku CC: MM2020 Osaka at level 10.